how to get rid of dirt
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trying to get rid of dirt material i can see when scoped in a dark place |
30th October 2019, 01:12 AM | #1 | |||||||||||
Member Join Date: Dec 2017 Location: house Posts: 70 Reputation: 138 Points: 2,205, Level: 4 Level up: 15%, 595 Points needed Activity: 14.9% | trying to get rid of dirt material i can see when scoped in a dark place Im trying to get rid of this dirt on the scope that i can see when scoped in a dark place. its super annoying because i lower the value of mat_force_tonemap_scale for "nightmode" and the dirt is super visible. example of what im talking about: https://imgur.com/a/FgWoMko this is how im doing it. Code: static auto dirt = interfaces.materialSystem->findMaterial("materials/models/weapons/shared/scope/scope_lens_dirt.vtf"); dirt->setMaterialVarFlag(MaterialVarFlag::NO_DRAW, config.visuals.removeScopeDirt); and its hooked in Postscreeneffects Code: interfaces.engine->isInGame Code: Visuals::removeScopeDirt(); idk if this is the right way to do this but if somebody has an idea any help is appreciated. (it obviously isnt because its now working lol) and yes i know i made a thread about this before but i cant reply to it because of how old it is. Last edited by novalaki; 30th October 2019 at 01:16 AM. | |||||||||||
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30th October 2019, 01:36 AM | #2 | |||||||||||
lol Join Date: Jul 2017 Location: yea Posts: 598 Reputation: 5154 Points: 13,029, Level: 14 Level up: 57%, 571 Points needed Activity: 6.7% | Code: static auto blur_overlay = interfaces::mat_system->FindMaterial("dev/scope_bluroverlay", TEXTURE_GROUP_OTHER); static auto lens_dirt = interfaces::mat_system->FindMaterial("models/weapons/shared/scope/scope_lens_dirt", TEXTURE_GROUP_OTHER); blur_overlay->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true); lens_dirt->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true); __________________
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30th October 2019, 01:56 AM | #3 | |||||||||||
Member Join Date: Dec 2017 Location: house Posts: 70 Reputation: 138 Points: 2,205, Level: 4 Level up: 15%, 595 Points needed Activity: 14.9% | Quote: Originally Posted by JamesLP Code: static auto blur_overlay = interfaces::mat_system->FindMaterial("dev/scope_bluroverlay", TEXTURE_GROUP_OTHER); static auto lens_dirt = interfaces::mat_system->FindMaterial("models/weapons/shared/scope/scope_lens_dirt", TEXTURE_GROUP_OTHER); blur_overlay->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true); lens_dirt->SetMaterialVarFlag(MATERIAL_VAR_NO_DRAW, true); still not working. maybe its not the right texture im looking for? Last edited by novalaki; 30th October 2019 at 02:52 AM. | |||||||||||
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30th October 2019, 12:10 PM | #4 | |||||||||||
lol Join Date: Jul 2017 Location: yea Posts: 598 Reputation: 5154 Points: 13,029, Level: 14 Level up: 57%, 571 Points needed Activity: 6.7% | Quote: Originally Posted by novalaki still not working. maybe its not the right texture im looking for? call it in dme __________________
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30th October 2019, 05:00 PM | #5 | |||||||||||
Member Join Date: Dec 2017 Location: house Posts: 70 Reputation: 138 Points: 2,205, Level: 4 Level up: 15%, 595 Points needed Activity: 14.9% | Quote: Originally Posted by JamesLP call it in dme Thank you man! I got it working finally +rep | |||||||||||
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how to get rid of dirt
Source: https://www.unknowncheats.me/forum/counterstrike-global-offensive/360748-trying-rid-dirt-material-scoped-dark.html
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